Retrospective of Afghanistan ‘11

The art of coalition command … in Afghanistan … is to take the resources you are provided with, understand what the strengths and weaknesses are and to employ them to the best overall effect. – David Petraeus

By Patrick S. Baker

In 2015 Vietnam ’65, developed by Johan Nagel and his company, Every Single Soldier, was published by Matrix/Slitherine on the Steam platform and Apple’s App Store. Vietnam’ 65 was an operational-level game that focused on the American and South Vietnamese counter-insurgency (COIN) campaign in the jungles of Southeast Asia. The game received critical praise and sold well.

In March, 2017, Afghanistan ’11 (A’11), published by Matrix/Slitherine, was released on Steam and the App Store. A’11 was developed by Every Single Soldier and Retro Epic and is an operational level game focused on the counter-insurgency in the mountains and valleys of Afghanistan during Operation Enduring Freedom.

A’11 is not a simple re-skinning of Vietnam ‘65, replacing jungles with mountains, the Viet Cong with the Taliban, and Hueys with Blackhawks, instead the game had been markedly improved, and expanded, with much deeper game play. This new depth included multiple historical scenarios as well as the familiar skirmish mode.

The Wait is Over… Bolt Action 3rd Edition

Bolt Action 3rd Edition announcement

By Troy Hill

The wait is over!

“This is what you’ve all been waiting for. This September, the fighting intensifies. Warlord Games and Osprey Games are proud to announce a new edition of the world’s greatest World War II wargame… “~ Warlord Games

…premiering late September, 2024.

Warlord has an announcement on their website here.

EDITOR’s NOTE: Since that includes more information than was in the original press release, this story is being updated with additional information.

This seems to be the year for World War 2 action from Warlord Games! The exhaust and smoke from the battlefield of Warlord’s new Achtung Panzer! game is hot an heavy, and now Warlord announces the impending release of Bolt Action 3rd Edition.  Wow!

In a press release from Warlord Games, Alessio Cavatore is tagged as the rules guru behind the new version. Since he’s been at the controls of the game since its inception, that’s no surprise.

Painting characters for Sharp Practice (Napoleonic French)

by Matt Varnish

 

Good morning everyone, hope all is well.    While I have been slaving away the past few months with rebasing entire units of French and redoing every single officer, and painting WAY too much gold braiding, I have also taken some time to make up a few characters for Sharp Practice.    Sharp practice is a semi skirmish ruleset for a variety of time periods, but is in the adventurous vein of Sharpe’s Rifles, the excellent show where the good guys always lose (the French)

In Sharp Practice, in addition to the usual infantry, horse and skirmishers that anyone with a Black Powder army already has, there are also leaders and heroes as well as some other characters on single bases.   There are a great many charts to roll up for them and see what special abilities they had, and a LOT of them under the Cad section has them chasing after women.. I mean, this IS AFTER ALL based on Sharpe !

Competitive Late-War Soviets for Flames of War?

By Richard Steer

A common discussion on various online groups for Flames of War is the unpopularity of Late-War Soviet forces. The Soviet lists do have their weakness, yet players have had success with them here in New Zealand. We have seen tournaments won by Hero Motor Rifle Battalions and Engineer-Sapper Battalions, so there are definitely ways to make them work.

The release of Berlin: Soviet provided me with a good excuse to try them for myself. The challenge I set myself was to build a competitive Soviet force and run it at our club’s 2023 Late-War tournament.

Late-War Conversations: Views on a Local FOW Meta

By Richard Steer

The Late-War period of Flames of War was completed last year with the release of the Berlin books. With no new releases over the last 12 months, the meta of the competitive scene is probably the most stable it has ever been.

A meta can be defined as “the game around the game”. In Flames of War this includes all of the things that go on up until you start deployment, such as the options that go into list building and your choice of Battle Plan. There’s always been a meta: those lists that appear, dominate the competitive scene for a while, become super popular, and then fade as players work out how to counter them and new books create new competitive opportunities.

Local metas are often created by the way that the most successful players in a particular region or gaming group approach the game. To find out more about the Late-War meta in our local region of Wellington, New Zealand, I recently spoke with four players who have for many years been among the top FOW players in New Zealand: Bede, Chris, and Simon from Wellington, and Sofia from Auckland, to hear their views of the state of the Late-War game in our corner of the world.

Modifying the Danes in Team Yankee

By Morten A.

Before Battlefront decided to include Denmark in Team Yankee with the Nordic Forces book, I was fiddling around modifying the West Germans into the Danish army, by modifying the BF models to resemble units that were available to Denmark during the 1985-1995 timeline that BF is using for TY.

After the release of Nordic Forces, I continued modifying models and adding some 3D printed ones to either better represent the models in the Danish army or proxy units BF did not include in their list.

Painting Terrain Tree Stands

By Kreighton Long

I recently stumbled across Father and Son Gaming’s Organic Shapes MDF Terrain Base Set and thought about the improvement they could offer my current terrain set-ups.  For years I’ve collected trees, a couple at a time, from various conventions.

I’ve used those same trees on nearly every table I’ve thrown together.  From time to time I’ve had a minor hiccup where my opponent or I would need to reposition a tree or two to accommodate units moving through  the clusters of trees and in doing so would lose track of the intended outline of the trees.  For the most part these are friendly club games and we’ve been able to work through it for the spirit of the game.

A Retrospective of Shogun: Total War

“When you have attained the way of strategy there will be nothing that you cannot understand. You will see the way in everything.”  – Miyamoto Musashi

By Patrick S. Baker

Small Beginnings

In November 2023, Ranker.com named the Total War game series: “The Greatest Strategy Game Franchises of All Time”, even better than the much-vaunted Civilization franchise. Hard to believe it all started as an idea for a “B-Title” Real-Time Strategy (RTS) game.

In 1997, Command & Control (C&C) dominated the RTS game market. A whole slew of cheap knockoffs had been released and were doing brisk sales, one “pile of crap” C&C-clone called Krush, Kill ‘N’ Destroy had done some 600,000 units in sales.

Enter Tim Ansell, founder, owner and Chief Executive Officer of The Creative Assembly game company. Creative Assembly (CA) had been grinding away, porting sports games for gaming giant Electronic Arts (EA) and selling about 100,000 units per game.  Ansell heard about the success of Krush, Kill ‘N’ Destroy and decided Creative Assembly would to do its own “upmarket clone” of C&C.

Painting Horses

By Kreighton Long

Thanks to Great Escape Games I finally worked up the courage to take a crack at painting horses with their Romanian cavalry.  Fortunately for me, I have a former equestrian a shout away to lend her expertise.  A goal I had for my mounted Romanians was to have an eye-catching amount of variety with the different mounts.

Of course with my partner passing my painting desk every so often to quality control my progress I was able to work with her to incorporate some authentic colorings.  Below are some of the different colorings I ended up with and the corresponding colors. All paints used below are from Vallejo.